Brian Wannstam

Programmer

About Me

I started out as a game artist but quickly found myself more interested in the technical side of game development. I began studying game programming and specialized in graphics at TGA Malmö. In my free time I enjoy tinkering with computers and operating systems. I have a passion for learning and problem solving, and I am always looking for ways to improve my skills and knowledge. In a team I tend to take a supporting role, helping others with not only code but also with IT.

I prefer in-person communication rather than through text, especially when I am building tools for other developers.

PFP

Projects

Past Experience

Game Programming (2024 - Now)

I studied game programming at TGA Malmö.

I have created data driven systems that has been used and reused in multiple projects, including animations, particles and tools for creating animation state machines.
I worked in C++ to implementing game mechanics in custom in house engines created in colaboration with other students.

I specialized in making a multi-platform vulkan engine in C++ with support for PBL lighting and shadows. I've found my past experience as a graphics artist valuable in developing graphics engines.



Game Graphics (2020 - 2023)

I studied game graphics at LBS Kreativa Gymnasiet in Lund as an artist creating 3D and 2D assets for games of varying genres. Alot of what I learned form creating assets has helped me when programming graphics

Tool I used:
# Autodesk Maya, for modeling and animating
# Unity, the game engine used for all game projects
# Adobe Substance 3D Painter, used for texture creation

Contact

Brian Wannstam

Socials

Spinning Cube