Cyberboard
Quick info
Engine:
Unity
Focus:
Helix Core
I helped setup the project in Helix Core (P4V) by Perforce. I helped setup workspaces on my coworkers computers and connect it to unity.
Gameplay + animation manipulation
I created the activation for enemies that would trigger when the player was nearby and
cause enemies to attack.
When an enemy got triggered they switched animation and attacked with their tentacles
causing obstacles on the track.
The tentacle that lands on the track is programed and can be moved with a triggerbox and
dynamicly adjusts the animation to hit the target.
Shaders
I created shaders for foliage to support alpha cliping and changeing of hue using unitys built in shader graph.