Cyberboard


"Ride your hoverboard, boost and dodge through obstacles to escape the city and reunite with your friend"

Quick info


Engine:
Unity
Focus:

Shaders Gameplay Animation manipulation Helix Core (P4V)

Helix Core


I helped setup the project in Helix Core (P4V) by Perforce. I helped setup workspaces on my coworkers computers and connect it to unity.

Gameplay + animation manipulation


I created the activation for enemies that would trigger when the player was nearby and cause enemies to attack.
When an enemy got triggered they switched animation and attacked with their tentacles causing obstacles on the track.

The tentacle that lands on the track is programed and can be moved with a triggerbox and dynamicly adjusts the animation to hit the target.

Albedo Pass

Shaders


I created shaders for foliage to support alpha cliping and changeing of hue using unitys built in shader graph.

Albedo Pass