Brian Wannstam
Programmer
About Me
I started out as a game artist but quickly found myself more interested in the technical side of
game development. I began studying game programming and specialized in graphics at TGA Malmö. In my
free time I enjoy tinkering with computers and operating systems. I have a passion for learning and
problem solving, and I am always looking for ways to improve my skills and knowledge. I in a team I
tend to take a supporting role, helping others with not only code but also with IT.
I prefer
in-person communication rather than through text, especially when I am building tools for other
developers.
Projects
Past Experience
Game Programming (2024 - Now)
I studied game programming at TGA Malmö.
I have created data driven systems that has been used and reused in multiple projects, including
animations, particles and tools for creating animation state machines.
I worked in C++ to implementing game mechanics in custom in house engines created in colaboration
with other students.
I specialized in making a multi-platform vulkan engine in C++ with support for PBL lighting and
shadows. I've found my past experience as a graphics artist valuable in developing graphics engines.
Game Graphics (2020 - 2023)
I studied game graphics at LBS Kreativa Gymnasiet in Lund as an artist creating 3D and 2D assets for
games of varying ganeras. Alot of what I learned form creating assets has helped me when programming
graphics
Tool I used:
# Autodesk Maya, for modeling and animating
# Unity, the game engine used for all game projects
# Adobe Substance 3D Painter, used for texture creation
Contact
I am part of The Game Assembly's internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.Brian Wannstam
Sweden, Skåne
274 62 Rydsgård
bwannstam@gmail.com
"Multi Platform Vulkan Engine"