Multi Platform Vulkan Engine
You are Detective Redbeak, searching for your companion kidnapped by snake gangsters. Explore and fight your way through an abandoned, noir-inspired steampunk island
contributions
*i ported my particle system from P3 and added more funcionality
*i created tools for creating new particle systems
*i worked on the movement to make the player walk along the walls instead of getting stuck
SPITE: Ashes Of Ephtael
As Cinder, crusader of the Torch-Bearers, venture into the corrupted swamp, Epthael. Blaze a path through the foul creatures of the swamp to reclaim it from Pythos' grasp, as you, and your faith, grow stronger.
Contributions
*I worked on the animation system and animation state machine
*I created debug tools to debug animations in runtime
*Added support for blended animations as well as blending between frames
*I developed the final boss of the game creating all logic and combat
*Basic inverse kinematics tailored for the boss to be able to stare at the player
Animation Debugger
I created a debug tool for animations and states using ImGui, It has been a very useful tool to find bugs and narrowing down from where animation errors come from.
Beak noir
You are Detective Redbeak, searching for your companion kidnapped by snake gangsters. Explore and fight your way through an abandoned, noir-inspired steampunk island
contributions
*i ported my particle system from P3 and added more funcionality
*i created tools for creating new particle systems
*i worked on the movement to make the player walk along the walls instead of getting stuck