Brian Wannstam
Programmer
About Me
I started out as a game artist but quickly found myself more interested in the technical side of
game development. I began studying game programming and specialized in graphics at TGA Malmö. In my
free time I enjoy tinkering with computers and operating systems. I have a passion for learning and
problem solving, and I am always looking for ways to improve my skills and knowledge. In a team I
tend to take a supporting role, helping others with not only code but also with IT.
I prefer
in-person communication rather than through text, especially when I am building tools for other
developers.
Projects
Past Experience
Game Programming (2024 - Now)
I studied game programming at TGA Malmö.
I have created data driven systems that has been used and reused in multiple projects, including
animations, particles and tools for creating animation state machines.
I worked in C++ to implementing game mechanics in custom in house engines created in colaboration
with other students.
I specialized in making a multi-platform vulkan engine in C++ with support for PBL lighting and
shadows. I've found my past experience as a graphics artist valuable in developing graphics engines.
Game Graphics (2020 - 2023)
I studied game graphics at LBS Kreativa Gymnasiet in Lund as an artist creating 3D and 2D assets for
games of varying genres. Alot of what I learned form creating assets has helped me when programming
graphics
Tool I used:
# Autodesk Maya, for modeling and animating
# Unity, the game engine used for all game projects
# Adobe Substance 3D Painter, used for texture creation
Contact
Brian Wannstam
bwannstam@gmail.com
"Multi Platform Vulkan Engine"